Thursday, 16 December 2010

Silver Surfer (Level 1) - NES - Tim and Geoff Follin



Music by Tim and Geoff Follin.

This one is for Kevin Edwards, who I work with.
This game is famous for being rediculously hard and he made it, so blame him!

Thursday, 21 October 2010

Driller - C64 - Matt Gray



Music by Matt Gray

I was never familiar with this track, but its been used recently in a 'demake' of PC game VVVVVV which is now on the C64!!
you can grab the c64 demo (which works on a proper c64 and on an emulator) here

Friday, 15 October 2010

Darwinia (Visitors from Dreams) - PC - Dma-Sc



Music by Dma-Sc
get the mp3 from his website!

Been a bit slow recently, very busy at work :-(

Wednesday, 6 October 2010

Cannon Fodder (intro) - Amiga - Richard Joseph



Music by Richard Joseph

I loved Sensible software as a company, very 'British' in a toungue-in-cheek way (just look at the silly developer photographs!).  Its a shame the UK industry seems to have lost its identity and now makes identikit Americanised games.

Sunday, 19 September 2010

Arkanoid - C64 - Martin Galway



Music by Martin Galway

Interestingly, this is pretty much the first c64 game that was published that uses a 'hack' to get digitised sounds (the drums).

Apologies for the sporadic updates recently , I've been mad busy at work recently, designing a top secret remake of an old 80's arcade game :-)

Saturday, 18 September 2010

Chris Hülsbeck releases R-Type Themes EP

From www.Huelsbeck.com :



We are happy to introduce a new digital music release from Chris Huelsbeck Productions / synSONIQ Records: The “R-Type Themes EP” contains the theme music pieces of all the R-Type versions Chris Huelsbeck worked on–starting with the C64, followed by the Amiga and most recently on the iPhone. Included are recordings of the original computer hardware (the C64 Theme on this album was in fact recorded from the exact machine that was used to create the piece in 1989) as well as Remixes / Extended versions produced in the studio and also the live orchestral performance from the Symphonic Shades concert

More information inclusing track listing at the proper blog post Here

I think my favourite is still the c64 track :)

Thursday, 9 September 2010

Contra III (Stage 1) - SNES - Various



Music by Masanori Adachi, Miki Higashino, and "Tappy" Iwase.

Properly Epic opening level music, very orchestral considering the age of the game.
I had great fun playing this co-op with my brother. We completed it lots of times!

Thursday, 2 September 2010

VVVVVV (Potential for anything) - PC - Souleye



another VVVVVV track (the soundtrack is called PPPPPP), mainly because I seem to be listening to it a lot while I am working!

Tuesday, 31 August 2010

Sonic 3 (Endless Mine) - Megadrive - Sonic Team



Music by Sonic Team (several composers, so I dont know who did what!)

Monday, 30 August 2010

The Last V8 - C64 - Rob Hubbard



Music by Rob Hubbard

I remember this one being stupidly hard for some reason. Most older games are, but I dont think I could get very far into this one at all!

Friday, 27 August 2010

Monday, 23 August 2010

Paper Dolls - Fakebit - 4Mat



Music by 4Mat

This is my favourite track off his new album 'Decades' which you can listen to Here. You can also buy this album off iTunes.

I'm thinking of changing the tag of 'Fakebit' (which some people find dismissive) and replacing it with something else. I need something that distinguishes between tracks made and recorded off actual Chip hardware, and tracks made with that particular sound in mind, but with more relaxed restrictions. (eg made on a pc, with more tracks and effects allowed on authentic hardware)
Does anyone have any suggestions? Chip-Inspired?

Sunday, 22 August 2010

Ristar - Megadrive - Tomoko Sasaki



Music by Tomoko Sasaki

I only ever played this on an emulator but much preferred it to the Sonic series of games!
Maybe its because you can headbutt rabbits! :)

Tuesday, 17 August 2010

Speedball 2 (intro) - Amiga - Nation 12 / John Foxx



Music by John Foxx (Nation 12)

Apologies for the lack of updated last week, i've been busy with work!

Monday, 9 August 2010

Castlevania 2 (Bloody Tears) - NES - Kenichi Matsubara



Music by Kenichi Matsubara

Theres some rather nice remakes of this on youtube, which sound quite different from each other.

Theres Konami's own version of Castlevania Judgement


And a really nice piano version

Saturday, 7 August 2010

Plok - SNES - Tim Follin



Music by Tim Follin

Thursday, 5 August 2010

Sitges Savepoint - Random



Music by Random

Not really retro but I think chiptunes are still in the spirit of things, and this is one of my favourites! ;)
Better quality mp3 here

Tuesday, 3 August 2010

Thursday, 29 July 2010

Funky Stars - Keygen - Quasar / Sanxion



Music by Quasar / Sanxion. (usually credited as 'Hybrid song' by BRD

If wikipedia is to be believed, this is actually Dj 'Axwell'.. wierd!

Tuesday, 27 July 2010

Lotus 2 (Intro) - Amiga - Barry Leitch



Music by Barry Leitch

I used to load this up just to listen to the music.

Monday, 26 July 2010

Klystrack

I've recently been attempting to get AHX or Hivelytracker working on an emulated Amiga (WinUAE) without much success, so I was happy to stumble upon Klystrack.
Its described as 'a chiptune tracker, comparable to AHX' 
Features:
  • Simple editor familiar to anyone who has ever used a tracker with features from more refined sequencers
  • Chiptune synthesis, no samples used
  • Instrument programs suitable for arpeggio or more complex patches
  • Envelope, ring modulation, filter and more for each channel
  • Stereo output
  • Reverb for SNES cheese
  • Protracker module import (with samples)
  • AHX module import (including instruments)
I dont know how close it is to AHX, or how far developed it is, but i'm interested in giving it a go.
Heres a demo track (a cover of Jazzcat's 'Electric City')



And the original AHX version is HERE

Sunday, 25 July 2010

The Chipophone - Linus Akesson

Its all over the internet at the moment, but I couldn't really avoid posting this here as its so incredibly geeky and cool!



Click here for his website page with more details.
This is the guy who created the hardware chiptune player i've previously posted about.  Clearly a very clever guy!  (and can actually play it live!)

Saturday, 24 July 2010

Rambo - C64 - Martin Galway



Music by Martin Galway

Interesting fact - The music contains correct morse code at the beginning. This is from Martin himself:

The Morse-code heard in voice 1 at the start of the tune spells out
the names of the games' creators. The decoded Morse-code is below.
The (*) denotes where the tone of the Morse-code drops. The spelling
is slightly incorrect, letter 'i' always translates as an 'e'.
"I wrote that morse code program myself. Nobody touched it but me. It
was written to handle any text. And I spelt the text right! So - if
you're right - the problem must have been the software. I'm assuming
my morsecode book was right of course " (MG)
-...|.|.-..|.-..|-...|.-|.-.|-.|.-|
B E L L B A R N A (Bill Barna)
-..|.-|...-|.|-..|-.-.|---|.-..|.-..|.|.|.-.|
D A V E D C O L L E E R (David Collier)
--|.-|.-.|-|.|-.|--.|(*).-|.-..|.--|.-|-.--|
M A R T E N G A L W A Y (Martin Galway)
-|---|-.|-.--|.--.|---|--|..-.|.-.|.|-|
T O N Y P O M F R E T (Tony Pomfret)
..(*).|-|.|...-|.|.--|.-|....|.|-..
S T E V E W A H E D (Steve Wahid)

Friday, 23 July 2010

Link - Woolyss

Maintaining this blog which, from the start has been 'mainly self indulgence', has had an effect on me in that it has inspired me to actually go and learn more about other area's - for instance learning more about the hardware that these old machines had... the chips and what they are capable of... Researching other machines that i -didn't- own and what they had inside them (and what I missed out on!).. Modern chiptunes that use old hardware but to create modern music.. How to create new instruments that utilise old harware for authenticity.. the list goes on.

So during this period of research, trawling forums, wiki's and google searching, I kept coming across one site that stood out as a great resource of the technical side of retro hardware, chiptunes, and trackers.

Its been linked over there on the right hand side of the page from the start of the blog really, but I thought i'd just add a special plug for Woolyss - its a fabulous resource so go and take a look!

Thursday, 22 July 2010

The Great Giana Sisters - C64 - Chris Hülsbeck



Oh look, another Hülsbeck track!
I'm becoming quite the fan. And while quite a few of my old favourites from the time sound a bit 'raw' these days, a lot of Hülsbeck's tracks are still very good to listen to.

You know, i've been meaning to post this one for a while, mainly because I've wanted to post this EPIC rock remake from Machinae Supremacy! Absolutely brilliant! :-)

Wednesday, 21 July 2010

Delta - C64 - Rob Hubbard



Music by Rob Hubbard
Inspired by Philip Glass' Koyaanisqatsi soundtrack.

There's surprisingly little authentic Delta tracks on youtube, very odd!
The main gameplay music is around 11 minutes long and can be heard on the Stone Oakvalley Authentic SID Collection website, where SID tracks are recorded faithfully from the real hardware, on several different SID chip revisions. (they can sound different!)

For example, the ingame music for Delta is Track 1/13, and you'll probably want to click the R2 button to hear it on an early SID.
(at 4:00, it turns VERY close to the music in the Koyaanisqatsi trailer!)

Tuesday, 20 July 2010

Shadow of the Beast - Amiga - David Whittaker



Music by David Whittaker

This is a very atmospheric game which I remember from my Amiga days, the art and music are great. (Sadly the game itself was a bit poor)

Fun fact - David Whittaker is the Head of Audio where I work!

Monday, 19 July 2010

Nemesis The Warlock - C64 - Rob Hubbard



Music by Rob Hubbard

I liked the 2000AD comic at the time, but it was very wierd, and I was a little to young to fully appreciate it!
Can't remember much of the game though, apart from the music!

(late edit)

i can't believe I missed this link. The great Reyn Ouwehand doing a Live instrumental version of this track. It goes to show how good the composition of these tracks are, that then can be remade in such a different fashion, yet still sound amazing.

Nemesis The Warlock [Live at the Church]

Sunday, 18 July 2010

The Secret of Monkey Island (intro) - PC - Michael Land



Music by Michael Land

I love this theme! This one is General Midi played back on a Roland MT-32. The recently released Special Edition has a nice new version.

Friday, 16 July 2010

Current C64 Progress

I now have 3 c64's!.. one broken breadbin (6581 SID), and 2 C64c's (8580 r5 SID)

I've ended up ordering a MSSIAH Cartridge (as i'd like to keep them in working order), and received a SID2SID pcb in the post today so hopefully i'll be up and running with 6 channels of authentic SID delights!
(The SID2SID lets you fit 2 SID chips in one c64 to double the channels)
Unfortunately since i've decided to go the 'authentic old school' way, I've made myself several headaches in terms of using old hardware these days. Loading and saving (floppy drive emulations) are currently very temperamental, or just plain expensive (1541Ultimate). I'll probably be using a cable to connect to my PC where the pc acts as a floppy disk drive. (C64TPC). Its not perfect, but it'll do for MSSIAH and is one of the cheaper options.

I'd still like to get a SammichSID just for the fun of building it, but I don't really have much in the way of a MIDI based studio so it might end up as something of a novelty. The MSSIAH I can just use standalone for now, and MIDI if I decide to start expanding.

I'd like to get into Goattracker at some point, but its incredibly difficult to pick up and attempt to learn, so for this reason I might start a bunch of posts documenting my progress - like a bunch of mini tutorials.

Thunder Force IV (Metal Squad) - Megadrive



I'm still trying to appreciate the sounds of FM chips!   - mainly due to finding an old yamaha keyboard in the attic and wondering what I could do with the YM3812 (opl2) chip onboard!  Sadly the answer is 'not very much'

This ThunderForce IV track is great though!

Thursday, 15 July 2010

ymVST Extended - fakebit - ijs



Music by ijs

Tracker is Renoise, using a VST instrument that emulates the Atari ST YM2149 Soundchip - ymVST

While not properly authentic, I -love- the gated lead...

Wednesday, 14 July 2010

Dune (Intro) - Amiga - Stephane Picq



Music by Stephane Picq

The Hardware chiptune project






You might have gathered that i'm a bit of a fan of chiptune music (it stems from my c64 youth!) and theres a fair few projects that seek to produce chiptune sounds with actual hardware, rather than straight emulation.

This one is probably the best one i've seen so far, and the tune (composed specifically for this chip) is great too!


Tuesday, 13 July 2010

Monday, 12 July 2010

Sunday, 11 July 2010

Little Sound Dj is 10 years old!



According to the changelog LSDj first release was 2000-07-06: v0.01a - This means that it was 10 years old a few days ago!

LSDJ is a native gameboy tracker that runs on all gameboy models, even the original grey bricks (the DMG-01)  Most people seem to agree that this one has the best sound too. :-)

Custom LSDJ cartridges stopped being made a long time ago but its still in development and has a large and active community of chipsound musicians (like 8bitcollective). The best way to get a copy of LSDJ now is to donate at least $2 to the creator Johan Kotlinski, and he will send you a link to download the latest version.  Next, you have to get a flashable GB cart to be able to run it.  I wont go into much detail here as theres a far more thorough description on this 8bc forum page.

Being in the UK, I donated to Johan, then ordered a 64m USB flash cart from DjTransformer's site.  With proof of license ownership, the latest version of LSDJ was added to the cart (this is handy if you dont have a way of flashing it yourself, but since its a standard USB cart, its far easier to reflash then some of the older more obscure methods, that usually require a serial or parallel port!)

Then once you have your GB with working LSDJ and have read the instructions, its a slippery slope into the world of GB modding.  Pro-sound, backlighting, biverting, custom keyboards, syncing multiple copies, and even Midi!  Its pretty amazing what you can do with a 20 year old handheld.

Saturday, 10 July 2010

MSSIAH

I've been going round in circles for the last week trying to work out what it is that I want to do with a bunch of SID chips, and am at the point of giving up as there's way too many different options, none of which cover the full spectrum of what I want to be able to do.  So after making a massive spreadsheet of options and costs, I think I'll just knock it on the head for a while and come back to it later.
One thing that's added to the confusion is that I've acquired a working c64c and am now quite interested in modding it with some new features.  (Why? I dont know.. just tinkering for the fun of it!)

I've been looking at the MSSIAH c64 cartridge, which is a set of music apps on one cartridge (so no faffing with tapes or disks).  Its the sucessor to the PROPHET64 cart but this time has an integrated MIDI in port so you can control it with Midi if you wish.  This is quite intriguing as I can play about with the c64 as standard and just add extra stuff as and when its required.  I'd need a mouse adaptor (it looks unusable without one), then you can add a 2nd SID into the c64 with a SID2SID card (2*3 Sid voices for a total of 6 voices).  You can add better audio output jacks to reduce noise,  Add extra knobs to control paramaters in MSSIAH.. lots and lots of small things that are quite interesting.
I've already cleaned up and sprayed my c64 black in preperation for being modded.  :-)



In the meantime, I'm just going to try a bit harder to get into GoatTracker.  Its a complicated beast and while the reSID emulation is not 100% correct its good enough for now.  Maybe at some point i'll get a HardSID uplay just to get 100% authentic sound out of emulators, then I can use a native c64 tracker.
Another option is to stick with Renoise on my PC, and use a good SID VSTi like QuadraSID.  which is also bloody hard to program the sounds!

In summary.  SID music = very hard to do correctly!!!

Friday, 2 July 2010

WizBall - C64 - Martin Galway



Music by Martin Galway.


Nerd fact #1 - My old boss did the Amiga port of Wizball. (Peter Johnson)
Nerd Fact #2 - I currently work with a fella wot done a PC remake of the c64 original.  (Graham Goring)


I also had to post this - Reyn Ouwehand doing a completely live remake of Wizball as a one man band, using several instruments and a looping pedal.  Absolutely incredible talent!

Thursday, 1 July 2010

Fusion of Two Dragons - SID - Monk


I've had this tune for a while in my MP3 folder and could never remember where I found it!

It's on the mp3 demos page of the HardSID website. I presume its using 2 or more SID's as theres certainly more then 3 voices simultaneously so its hardly 'old' but still using retro hardware.


Getting an Authentic C64 Sound

I love the sound of the c64 SID chip and PC emulation just isn't quite close enough.
I could buy up a whole working c64 setup from ebay but its very old tech and a bit flakey these days, (and im not sure I fancy the faff!) so I've been looking into making some form of hardware that I can use to make new tunes and uses the SID chip. There's a few options:

HardSID Uno
The HardSID Uno and is USB device with one/two SID chips onboard and is basically a SID playback device. With this device you can play SID files directly and this outputs authentic sound. It can also be used with goattracker so you can use a windows tracker with authentic sound. Also it can be used with certain emulators (WinVICE) which will output sound to the HardSID.
Emulator playback: YES. MIDI support : NO

HardSID 4U
This is the big brother of the HardSID Uno. This one allows 4 SIDs to be installed, has all the featues that the Uno has, but also works as a MIDI device with a VST plugin so you can use it like a normal synthesizer connected to your favoured Audio Workstation. Unfortunately its very expensive!
Emulator playback: YES. MIDI support : YES

MIDIBox SID
This is a DIY solution where you source all the components yourself and build your ideal configuration. You can have 1-8 SIDs, and have all sorts of physical controls, from a minimal LCD screen with a few buttons, to a huge array of knobs and buttons.
It looks incredibly complicated and not really one for a beginner like me!
Emulator playback: NO* MIDI support : YES

SammichSID
This one is based on the MIDIbox SID but is meant to be a simpler kit for someone that wants some of the basic features of the MIDIbox all in one kit. You still have to assemble the entire thing by hand which is kind of daunting but there seems to be a lot of people having sucess with this.
Emulator playback: NO* MIDI support : YES

*There is a thread where it is said that midibox's can emulate the hardsid protocol and work with emulators and goattracker, but I dont know how accurate this is.

As you can see, its fairly complicated!
Ideally i'd love a HardSID4u but its very expensive (especially when you add the 4 SID's!). The hardSID Uno is the cheapest option but is the most limited. The SammichSID is the middle ground which could be quite handy but I'd have to cross my fingers and hope that I can assemble it without breaking it!

I still havent quite decided yet on what I'd like to do, but I have started doing my homework. I have just got a semi broken early c64 off Ebay which is the donor for SID #1 of however many i'd need. Its a 6581 SID which means its the first generation. (slightly bugged, and a gritter sound. Probably more authentic for earlier c64 game playback)
I have one rule though : dont cannibalise a working c64 - only salvage SID's from broken ones! :)

Wednesday, 30 June 2010

R-Type Intro - c64 - Chris Hülsbeck



Music by Chris Hülsbeck

Obligatory Remix.kwed.org remake link! (By Lagerfeldt)

Monday, 28 June 2010

Robocop (title) - Gameboy - Jonathan Dunn



Music by Jonathan Dunn

A strange one this, as it was used pretty much raw in an advert by Ariston in the 80's. I do remember it, and was surprised at its obvious chiptune sound even then, but I wasnt aware that it was from Robocop until recently.

And here is a great modern remake:

Robocop Title by Andy Gilmour and LMan

Last Ninja III (Outro) - c64 - Reyn Ouwehand



Music by Reyn Ouwehand

and since I just linked to remix.kwed.org I'll post a link to a remake of this song - one of the best remakes I've heard.

Last Ninja III (qso-mix) by Cirdan

Remix.kwed.org

This is a great site hosting modern remakes of popular c64 tunes.

Remix.kwed.org

Sunday, 20 June 2010

Zoids - C64 - Rob Hubbard



Music by Rob Hubbard

One of the things I like most about old c64 tunes is how varied they can be.  Who would have thought that the soundtrack to a kids toy license would end up being so slow paced and brooding..

Wednesday, 16 June 2010

The A-Z of Chiptune

This is a decent feature on MusicRadar
Brief, but worth a look. I might take this as a starting point and expand it into a sort of glossary/index at some point.

Saturday, 12 June 2010

New logo!

I almost forgot to mention, I finally got around to adding a new logo up at the top!

Its been ages since I last did any proper pixel art. I'm too spoiled with Photoshop these days so it was a refreshing change to go back to doing things with a limited palette, and no layers.
It's supposed to be inspired by the look of old retro computers (in particular the C64 and Amiga) without actually resembling any of them.

It was my first attempt at using a pixelart progam I recent found called 'Grafx2'. This is a Windows app that seems to be a modern version of Deluxe Paint with support for many screen resolutions. Even the shortcut keys are the same, so it took me a while to shake off the Photoshop shortcut memory, and try to remember what I used to do in 'the glory days'. There is already a decent modern clone of DPaint called Pro-Motion (which is great!) but Grafx2 is free so I decided to have a go. I had a lot of fun with it, hopefully I'll do some more.

Links : Grafx2 | Pro-Motion

The Chaos Engine - Amiga - Richard Joseph



Music by Richard Joseph, who sadly died in 2007.

Parallax - c64 - Martin Galway

Time for an Epic.



Music by Martin Galway

Over 10 minutes in length! Galway was definately king of the warbly synths.

Commando - C64 - Rob Hubbard



Music by Rob Hubbard

Wednesday, 9 June 2010

Jim Power - Amiga - Chris Hülsbeck / Mieko Ishikawa

Swipe, or Homage?

Swiping is everywhere. Comic artists do it. Pixel artists do it. And musicians do it too!
Sometimes it could be considered homage, other times outright theft.

Consider these 2 tunes:

Jim Power - Level 1 - Chris Hülsbeck (1992)


and

Y's III - A Searing Struggle - Mieko Ishikawa (1989/1991)



We dont know why theres a portion of 'A Searing Struggle' at the start of the Jim power level that is almost identical. Perhaps it was a gentle nod in homage, perhaps because it was an obscure eastern game he felt it might not be noticed. Who knows?
its a good bit of music regardless.

Heres a nice epic remix.

Monday, 7 June 2010

Pinball Fantasies - Amiga - Olof Gustafsson



Music by Olof Gustafsson

A great track, and very unique throughout.

Turrican 2 - Amiga - Chris Hülsbeck



Music by Chris Hülsbeck

Sunday, 6 June 2010

The Last Ninja - C64 - Ben Daglish

The Wastelands


Music by Ben Daglish

Ben remixed this one himself. You can hear it Here

Saturday, 5 June 2010

Actraiser - SNES - Yuzo Koshiro

Fillmore Stage



One of the first games I got on my Super Famicom. Playing a 'god game' entirely in Japanese was a bit of a challenge.

Friday, 4 June 2010

Seiken Densetsu 2 / Secret of Mana - SNES - Hiroki Kikuta



Music by Hiroki Kikuta

Another 'all time favourite' game here, its strange how so many of them have such good soundtracks. Perhaps its the memories they stir up when I listen to them? :)

Secret of Mana was amazing. I'm not massively keen on the Final Fantasy style of random encounters with turn based combat so this was a breath of fresh air - mixing the RPG stats with realtime combat like zelda, and up to 3 players co-op!

This intro track is brilliant. Im not ashamed to admit to welling up a bit when I hear it!

You can listen to the entire ripped soundtrack in higher quality here.

Thursday, 3 June 2010

ACE 2 - C64 - Rob Hubbard



Music by Rob Hubbard

Apidya - Amiga - Chris Hülsbeck



Music by Chris Hülsbeck

Several good bits of music on this one, my favourite being 'Meadows Edge' (the theme from level 1-1, skip to 1:12 in the video above)
I cant find a better youtube vid to embed, so I'd encourage you to open the mp3 from the page below.
Also of note is Techno Party 1, which starts with a sample from James Brown Is Dead

Download MP3's of the music from this Apidya Fansite

OutRun - Arcade - Hiroshi Miyauchi



So what Retro music blog would be without 'Magical Sound Shower'?

If I ever get to drive a Ferrari Testarossa down Miami Beach, this is what will be on the CD player.

Alien Breed - Amiga - Allister Brimble



Music By Allister Brimble

VVVVVV - PC/Mac - Souleye

Pushing Onwards


Disclaimer - I'm aware that this is NOT retro! (nor is it a chiptune thats been done on native sound chips - 'fakebit' if you will :) )

VVVVVV came out this year and is a lovely little retro STYLED platform game. Wide pixels, named rooms, limited palette, *Excruciatingly hard*, and a corking soundtrack that sounds straight out of a NES.
The soundtrack (called PPPPPP) is by 'Souleye' and is a fairly authentic chiptune with cues from all sorts of old games in there, created using a tracker (madtracker). Theres a few bits that do sound straight out of the Streetfighter 2 soundtrack (i think he even admits this inspiration!)

To be honest, I could have picked any of the tracks to post here as they are all great, but Pushing Onwards is my favourite. You can buy and download the sountrack from Souleye's page here, I highly recommend it.

Freeload ('Ocean Loader') - C64 - Various

1 + 2 + 3


Not stricly 'one tune', The Ocean Loader was a clever bit of tech on the C64 that allowed the playing of music -while- the game was loading. (You have to remember that games took ages to load back then so any entertainment was welcome). And, it helps when the music is great in its own right!
The first 2 version of the Ocean Loader are usually credited to Martin Galway and then further versions remixed or created by other people. For the full story on this I'll just send you to this page on the website of the creator of the Ocean Loader - Paul Hughes - coincidentally enough a work colleague I've been working with for a good many years, and a lovely chap. :)

Streets Of Rage - Megadrive - Yuzo Koshiro



I've never been a great fan of FM synthesis, I always find it sounds a bit metallic and noisy. But this is a very melodic intro tune, not the type you'd normally find in a beat-em-up. The beat and chords seem to be a fairly blatent lift of that Enigma song that was big in the early 90's.

This first track of the game has a beat straight out of Technotronic's 'Pump up the Jam' . skip to 1:50 :)

Bejeweled 2 - PC - Skaven

PART 1


PART 2


Music by Skaven, in 2 parts as the track is 20 minutes long!

Dont laugh, Bejeweled may be considered a casual game and is hardly retro, but its got a great soundtrack by a guy called Skaven who use to be part of the great amiga demoscene group Future Crew.

You can check out more of Skaven's tracks on this streaming site and his Futurecrew page here.

Sanxion - C64 - Rob Hubbard



Music by Rob Hubbard

Wednesday, 2 June 2010

Project X - Amiga - Allister Brimble



Music by Allister Brimble

Sounds incredibly 90's, but it's still a crackin tune!

Cybernoid 2 - C64 - Jeroen Tel



Music by Jeroen Tel and the Maniacs of Noise.

My favourite piece of C64 music ever.  Something about the SID chip makes me feel warm and fuzzy. :)

Hired Guns - Amiga - Brian Johnston


Music by Brian Johnston

One of my favourite games ever, with great music. 1-4 players on one Amiga. Co-op gameplay, though we frequently abused this and played it deathmatch.

More info on the game here.